Full course development is a comprehensive exercise which require conversion of an entire chapter, textbook or material into a lesson categorized into topics and sub-topics and served to students in a seat time of 20 – 45 minutes and typically consists of graphically rich content with text, images, animation, interactivity (simple, medium), simulation (complex), video, audio and audio transcripts. Courses can also be scenario based or game based and can be hosted on an LMS (SCORM).
We develop full length courses levels L1 – L3 for various segments:
– K-12
– Under-graduate and Post-graduate programs
– Corporate
– Vocational Training


While we develop full length courses, we also develop content that can be served in small chunks called learning objects. These may be a few screens of text, graphics and interactivity and mostly deal with one specific small topic – e.g., Flowering of plants. The learning object can include a self assessment with a score reporting on submission or can be a SCORM object that interacts with the LMS.


As a part of an existing e-learning program or course, or an existing learning or reading platform, authors often require updating content by creating new animations and simulations to replace the older graphics or animations. 3D and 2D requirements also come from the medical, engineering, architectural and entertainment segments.

Nexus Publishing Services has an animation department handling:
a. 3D – eLearning, Architectural, Medical and Product
b. 2D – eLearning, Episodes
c. Infographics – Presentations, Explainer Videos

Both the 3D and 2D teams are lead by creative heads who take the project from concept to delivery.

While a lot of content is getting converted to videos, authors in the K-12 segment have started to see the benefits of a student learning in a simulative environment where learning happens through trial and discovery. Students get to interact with the application on their desktops or touch devices changing them from passive classroom listeners to actively engaged learners.

In the recent past, Nexus Publishing Services has demonstrated great passion and expertise in the development of simulations for K12 Math textbooks – grade 9 -12. Our Instructional Designers collaborate with SMEs to identify subject areas where interactivity and simulations should be developed. The Nexus Publishing Services development team is capable of handling programs of varied complexities with multiple dependent parameters and controls.


There are certain content that is best explained through a game or a scenario. In such situations, authors use a game-based learning model or a scenario-based learning model where the user will have to deal with real-life like situations or race against time or other parameters to score. During the process, the learner gets completely involved and learns as he deals with the situations.

We develop a game design document that describes the game story, its actors, controls, events and behaviors. For a scenario-based learning object, we develop a storyboard describing the controls, behaviors, responses and sequences (scenes). Games and Scenario-based learning are simulation like and are very logic intensive from a programming perspective. We develop or acquire (on behalf of the customer) all assets required for the game / scenario including artwork, animation and audio.


We convert book assessments (PDF/Doc) to interactive online SCORM (1.2 and 2004) assessments and can handle custom assessment models or typical assessment models mentioned below:

– Fill in the blanks
– Match the following
– True / False
– Drag and drop
– Mark / Underline
– Ordering

We also assist content owners, authors and publishers in categorizing their book assessment questions into one of the above or suggesting a new custom assessment. We develop these assessments in HTML5 with support for touch devices.


The app development team is a part of our development department and works on both iOS and Android platforms. We develop elearning, business and entertainment apps for both markets and provide assistance and guidance to customers in hosting the apps to the stores (iStore and Play).

For apps that depend a lot on visual appeal, our development team works closely with the art team to ensure that the files are optimized and are worked on for various device sizes.